Missiles

Kinetic Missiles
Missiles come in Sm, Md, Lg, and XL sizes, and require X-Matter to build. They use Drive Rails shards to accelerate to incredible speeds and vector to their targets like a small ship. They move to strike at extreme speeds with very little room to articulate, and arc across hundreds if not millions of kilometres of space to circle back around for a second go if they miss. They are far slower than MAC rounds but deal many times more damage.

Kinetic missiles deliver direct damage to any module they hit, often passing straight through the ship and out the other side in a burst of radiation and plasma. To block these exceptionally powerful weapons point-defences should be deployed in mass to focus on them.

Defensive Missiles counter incoming Missiles by impacting them, which often results in an interesting dance. Defensive Missiles can afford to forego the mass of their Offensive siblings and gain 10x the acceleration rate, but cost the same amount of XMatter and Energy to launch.

Sm Missiles can be afforded to spam, as they are very cheap and light weapons, doing moderate damage. A swarm of four can destroy an entire module. XL missiles are anti-ship weapons, and can destroy an XL spine segment in a single hit, but are quite costly, equal to buying a ship’s Drive Rail.

There are also Thermonuclear and Quantum missiles.

Thermonuclear Missiles deliver their 15% their damage, but deliver 4x their base damage as Heat and 2x times their damage as Energy, blowing out Fuses, Capacitors, and burdening Heat Sinks.

Quantum Missiles are reusable weapons that pass through a module, dealing 25% less damage, but can continually attack after arcing around to vector in again; if their target is destroyed and they are not intercepted, then the missile will return to the launching ship’s cargo hold.

Stats
 Small Missile 

A Sm Missile costs 1 Xmatter + 100M to build, and 10E to launch. It deals 50,000 Damage.

 Medium Missile 

A Md Missile costs 2 Xmatter + 200M to build, and 20E to launch. It deals 100,000 Damage.

 Large Missile 

A Lg Missile costs 4 X Matter + 400M to build, and 40E to launch. It Deals 200,000 Damage.

 XLarge Missile 

An XL Missile costs 8 XMatter + 800M to build, and 80E to launch. It Deals 400,000 Damage.

 Defensive Missile 

A Defence Missile Costs 1XMatter + 25M to Build, 5E to Launch. It Deals 15,000 Damage.

Upgrades
 Spread : Splits Warhead into 2, 4, 6, 8 pieces prior to impact to avoid point defences  Thermonuclear : -75%Damage, 4x Damage as Heat, 2x as Energy damage, 250,000K, 25,000E)
 * Cost: Free, divides damage by the number of warheads
 * Cost: x10M to Build, 2x E to Launch (12,500

 Quantum : Missiles have a 25~75% chance to return to your ship & recycle
 * Cost 2xX-Matter to Build, 10x E to Launch