Flak

FLAK Projector Point Defences
Flak Projectors are Point Defences that cast canisters of Antimatter/Matter to release a Higgs-Boson Catalyst along with a brick of explosives and fine iron particles. It is used as a "shield" to protect the ship from incoming damage.

When the canister explodes at a safe distance from the ship, the Matter/Antimatter is smashed into the Boson Enriched iron particles, which rapidly expand to cover several metres of space in a fraction of a second. The Bosons act as mass bearing dips in the Higgs-field, causing the particles to act as though they were far more massive, behaving as a solid even when spread thin over 10-15 metres of space.

This blocks incoming ordinance as though it had just slammed into an object weighing several thousand tonnes, usually enough to arrest its motion if not totally vaporize it in a burst of radiation and heat which the ship's armour can shrug off. The reaction only lasts .5 seconds before it is too weak to be effective against Kinetic Missiles and relativistic MAC rounds, so the Flak projectors often emit dozens of rounds per second in a dazzling display.

Because they distort light and incoming particles DEW Beams are not blocked, but will pass through at a reduced level of energy.

Flak Turrets fit into Small TURRET Module hardpoints. These emplacements may also house Small KDA or Pulse Beam Point Defences.

Upgrades are available as single, dual, or quad barrels. There are Medium variations as well for ships in need of heavy defence.

Stats
 Small FLAK – Recycle 1-4 Rounds /sec 
 * 1 Units of M to fire, 1 Units of E, and generates 1 Heat – 10% Block Chance


 * 2 Units of M to fire, 2 Units of E, and generates 2 Heat – 20% Block Chance


 * 3 Units of M to fire, 3 Units of E, and generates 3 Heat – 30% Block Chance

 Medium FLAK – Recycle 2-8 Rounds /sec 
 * 4 Units of M to fire, 4 Units of E, and generates 4 Heat – 40% Block Chance
 * 2 Units of M to fire, 2 Units of E, and generates 2 Heat – 20% Block Chance


 * 4 Units of M to fire, 4 Units of E, and generates 4 Heat – 40% Block Chance


 * 6 Units of M to fire, 6 Units of E, and generates 6 Heat – 60% Block Chance


 * 8 Units of M to fire, 8 Units of E, and generates 8 Heat – 80% Block Chance

Upgrades
 Ceramic Cloud  – Reduces 10% DEW damage (stacking)

Cost: 2M/shot – Reduces Block Chance vs MAC & Missile by 5%

 Nitrogen Coolant  – Reduces 10 Units of Heat every Shot

Cost: .2M/Shot – Reduces Block Chance by 2%

 Anti-Sensor Cloud  – Blinds enemy sensors by 10% every shot

Cost: .2 1H/Shot – Reduces block Chance by 2%