Capacitors

Capacitors
Certain systems require a functional Capacitor to operate, such as the Drive-Rails, DEW Beams, MAC Canons, and Haylaeron Ring. These serve as the charge storage so they can rapidly discharge their load and perform some action requiring a substantial amount of electron flow. When a module takes damage the Fuses blow before the Capacitors do. This prevents a subsystem from being destroyed totally in event of a direct hit. Fuses can be replaced by hand by the crew, where a capacitor would require a Repair Drone and extensive work.

Capacitors come in Sm, Md, Lg, and XL sizes, and fit to that accompanying size slot in each room.

Some rooms can accept multiple capacitors, but start with only one and produce 2x the heat for every one installed while in use. They can be created by a Fabricator of equivalent size and rapidly installed, as every Capacitor slot comes fixed to a Matter-Stream Portal for rapid and convenient installation.

Upgrades can decrease the heat output at the cost of more resources to build, and add a number of fins or glowing doodads to the mesh. New Capacitor designs can be improvised by Engineers, captured from enemy ships, or bought from traders.

Stats
A Standard Small Capacitor can handle between 2080E and 3952E when Taxed out by Upgrades (max recharge at 128E/sec.)

Small Capacitor: 2080 – 3952E

Medium Capacitor: 4160 – 7904E

Large Capacitor: 8320 – 15808E XL Capacitor: 16640 – 31616E