Battery

Batteries
Batteries do not appear on the external hull, and remain protected in a BASIC module. They supply power wirelessly to the various ship systems. If a battery is damaged or destroyed, nearby ship systems will suffer and shut down.

There is a max level of energy they can supply at one time, and a max limit on how much charge they can carry. For this reason a ship is generally equipped with 2 or more batteries on strategic areas on the ship. All upgrades change the casing of the battery, which is a large box bolted to the floor and ceiling. There are Sm, Md, Lg, and XL versions.

Stats
Small Battery: 18642 (Max Recharge at 128E/sec.)

Medium Battery: 37284 (Max Recharge at 512E/sec.)

Large Battery: 74568 (Max Recharge at 1024E/sec.) XL Battery: 149136 (Max Recharge 2048/sec.)

Upgrades
 Dual Transmitters  (adds an extra dish to the other side of the battery)

 Dual Capacitor  (splits the one compartment into two so one can remain functional if the other is damaged)

 Quad Capacito r (splits the one compartment into four so one to three can remain operational if one is damaged)

 Carrying Capacity  Upgrades (1-100% storage volume at cost of 2-200% more M to rebuild & repair)

 Link  (places a battery parallel to the first and doubles their efficiency at a sacrifice of ship security and increased heat)

Power Supply Chain
H1 in Cargo Hold -> Nuclear Furnace -> Transformer -> Battery -> Fuses -> Capacitors -> End Components